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- To compile ZIL code into playable Z-machine story files:
- Download ZILF 0.9
- Or, build the newest ZILF from source code with the .NET Core 2.2 SDK
- To edit and debug ZIL code:
- Visual Studio Code
- The zil-language extension for VS Code
- To run compiled Z-machine story files:
- To get help:
- To report a bug in ZILF:
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- Learning ZIL, or Everything You Always Wanted To Know About Writing Interactive Fiction... by Steve Meretzky
- ZIL by Marc Blank
- The MDL Programming Language by Stu Galley and Greg Pfister
- The Z-Machine Standards Document
- ZIP: Z-language Interpreter Program by Joel Berez, Marc Blank, and David Lebling
Test Suite
- ZILF library tests
- Demonstrates the use of features from ZILF's parser and world library.
- ZILF integration tests
- Demonstrates the use of features in MDL and ZIL, as implemented by ZILF.
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- Empty game template by Adam Sommerfield
- Adventure (Colossal Cave) ported by Jesse McGrew
- HeidiCloak of Darkness ported by Alex Proudfoot
- The Bean Stalker by Jack Welch
- Tenliner Cave Adventure ported by jcompton
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